Changelog
New shapes, sharper cuts, and everything else that changes in Cutle.
If you have any suggestions, please let me know via the form on the Contact page.
- Added Infinite mode with unlimited, locally generated shapes
- Added a daily/infinite selector beside the game title
- Expanded Infinite shapes with smooth lobes, dents, and asymmetrical outlines
- Added a Random Shape Generator with Simple, Standard, and Complex algorithms
- Generated shapes can now be loaded and played directly in the embedded custom-shape game
- The custom-shape game now waits for a
dpath instead of loading the daily shape when no path is provided
- If you obtain a gold trophy on your first cut of the day, a congratulatory pop-up will appear.(But there won't be any reward, haha.)
- Precise cut scores with one-decimal area ratios
- Perfect trophies for 100.0% cuts, shown in the game, Archive, and Stats
- Daily challenge mode with a new shape every day
- Calendar View for Daily Challenges
- Click the shape to quickly reset.
- Trophy System and Trophy Statistics
- Use the SVG Path Normalizer to prepare SVG paths for Cutle.
- Follow the custom shape guide to play and share your own shapes.
- Shape store access
- One-cut scoring with 48:52 or better counted as a win
- Split animation, reset flow, and celebration particles for close cuts